Second Life (abbreviated SL) is an online virtual world provided by Linden Lab which came to international attention in late 2006 and early 2007. Through a client program, users interact with each other through avatars, providing an advanced social network service.
While SL is sometimes referred to as a game, it, in general, does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games. Users, who are often called "Residents" amongst themselves, can visit this virtual world almost as if it were a real place. They explore, meet new people, participate in individual and group activities, and buy items (virtual property) and services from one another. If they decide to visit often, they learn new skills and mature socially (in the sense of learning the culture of the virtual world).
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